Weapon: Chrysaor's Sword Wielder: Medusa Details: The golden sword of Chrysaor, heroic giant and Medusa's son born after her decapitation. This blade is said to wielder incredible powers that surpasses even that of the Gods. However, legend states the blade only responds to those of Chrysaor's direct bloodline, thus it's response to the Gorgon Queen. It has been hidden within a deadly place filled with a harsh gauntlet of traps and vicious monsters. Master weapon. Upgrade to the Herculean Blade. Hall of Heroes Secret Power: In HoH, this sword has the added power to synchronize the Heroes to an extent that they can perform powerful combination attacks. Much like how Limit Breaks were done in Kingdom Hearts 2.
I found smoothing anything with this weapon made it look unbearably horrible, so I didn't bother with it. The main inspiration for this sword was the Blade of Olympus from God of War 2. I decided to tilt the blade to add a bit of a dramatic effect to it. Hilt: The hilt basically is a watered down design of the Blade of Olympus hilt along with the one belonging to the Rebellion/ Woozy from Devil May Cry 3. Blade: The main design of it was the blade belonging to the Blade of Olympus, but the hold at the bottom of the long one comes from one of the Materia Slots of the Buster Sword, and the slight serration at the bottom is a bit similar to the one on the Bishamon Sword of the Onimusha series.
Thanks to ~MarcelisKhaldern for helping me a bit with the design of this sword since our several hour God of War 2 marathon when I got the game.
i think you should texture this in a realistic sort of fashion, more towards the God of War 2 style, believe me textures pay off helluva alot! and makes the modelling side more worthwhile.
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"They sheathed you like a sword, they released you when they needed you, now all is left is your naked world...."
Not really that simple for me. First of all, I'm working off some rather limited textures, especially in the metals. Second, I'm still rather developing my 3D skills, so that's sorta out of my league right now. Third, I didn't want to seem like I was copying God of War. As much as I love the series, I don't want to copy each design. I also want to keep them with a certain realism. For example, Chrysaor was the hero with the golden sword, thus the blade of his sword should be golden. We'll see how things work out once I get to the level of the animation and gaming bigwigs I wish to join. And I am planning on taking a course to improve my skills. But for now, this is as much I can do.
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"You no longer control my destiny!" Kratos, God of War II
Might i help you out by pointing you to a more intuitive way of learning...? Have you heard of Digital Tutors, they specialise in 3D modelling, texturing, uv mapping, and rendering as well as animation. They offer great tutorials, and also they are video format, you can look at their site:
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Comments
But the blade reminds me more of a hollow version of the Player two Requiem held by Sigfried in Soul Caliber 3 The hilt is nice too.
But the blade reminds me more of a hollow version of the Player two Requiem held by Sigfried in Soul Caliber 3 The hilt is nice two.
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"They sheathed you like a sword, they released you when they needed you, now all is left is your naked world...."
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"You no longer control my destiny!" Kratos, God of War II
Have you heard of Digital Tutors, they specialise in 3D modelling, texturing, uv mapping, and rendering as well as animation. They offer great tutorials, and also they are video format, you can look at their site:
[link]
Heres another site:
[link]
Both are very good, and given the time, you can produce great work if you learn from these tutorials. Thanks.
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"They sheathed you like a sword, they released you when they needed you, now all is left is your naked world...."
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"You no longer control my destiny!" Kratos, God of War II
I really like the hilt and the space in the core of the blade.
You sir have forced me to
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I take my otaku side with pride.
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Wait... That cloud has glasses... O SHI-
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